A
202 Accepted response means the events were queued in the server-side buffer, not yet written to the database. Processing happens within a few seconds.Endpoint
Request body
string
required
The authenticated player’s unique identifier. Must exactly match the
sub claim in the access token. The request is rejected with 403 if there is a mismatch.string
required
The game’s identifier — the Android package name or iOS bundle identifier (e.g.
com.example.mygame).object[]
required
An array of event objects. Must contain between 1 and 200 items.
Example request
Response
202 Accepted
message field reports how many events were accepted and how many are currently in the server-side buffer awaiting processing.
